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Skyrim enb edge or supersampling
Skyrim enb edge or supersampling





* Everything in GUI, no manual editing of file * 3 Bloom tinting methods Regular (1), Original Texture based (2), Combination of both (3) * Options to scale bloom width with resolution (ie when using SuperSampling resolutions) * Saturation control for the people adding bloom after ApplyGameColorCorrection (which is not the right place, it should be before) * Configurable bloom texture selection and controls * Configurable high pass filter using Levels controls to control bloom texture (where to bloom and by how much) * Depth testing on bloom that foreground doesn't bloom into (far) background * Automatic calculation of Gaussian weights * Gaussian blur Sigma (width) available in GUI going from 13 wide to 301 wide (169 to 90601 taps - Sigma 1.2 to 64). * Bloom applied based on depth (bloom width)

skyrim enb edge or supersampling

Latest rework (anyone who used my shader before, this is latest and entirely different)







Skyrim enb edge or supersampling